Classic
The game as it was in 1997, rule by rule. Every bug and oddity of the original is kept, because they're part of how it played. Its saved games are in the original's format and load in the 1997 program.
Play Classic
A 1997 Macintosh role-playing game, in your browser
Quinn Dunki's freeware adventure of murder, revenge and a sinister cult, rebuilt from the original program so it plays today exactly as it did on a Mac in 1997.
Classic is the 1997 game exactly, quirks and all. Enhanced fixes the original's bugs and adds a few things. What's different?
World mapBestiaryItemsStats guide
The game needs a keyboard and mouse for now. Touch controls are coming.
You live quietly in Horseshoe, a farming village in the lands of the Emperor. Two years ago your sister Marissa was found outside your house, killed with a poisoned dagger, and no one ever learned who did it. Now the same dream comes night after night: a masked assassin, and you unable to stop them.
This morning you packed what little you own and set out to find the killer. You'll start by asking around Horseshoe, and follow the trail wherever it leads.
Wanderer I is a top-down role-playing game in the style of the early Ultimas, written by Quinn Dunki and released for the Macintosh as freeware. It needed System 7, a 256-colour screen and a 68020 processor, so for years it could only be played in an emulator.
This site runs it in any modern browser. It isn't an emulator, and it isn't a reimagining: the game engine has been rebuilt rule by rule from the original program, and it loads the game's own 1997 map, character and item files. The art, the world, the people and every line of text are the original's.
Both editions use the same engine and the original's untouched 1997 files. Their saved games are kept apart, so playing one never overwrites the other.
The game as it was in 1997, rule by rule. Every bug and oddity of the original is kept, because they're part of how it played. Its saved games are in the original's format and load in the 1997 program.
Play ClassicThe same world and story, with these changes:
The original's source code isn't available, so everything was recovered from the program itself: the compressed archive and the game's data formats were decoded, its 68000 machine code was disassembled, and each routine was translated and checked, down to its quirks and bugs.
To prove it, the 1997 game runs alongside in the Basilisk II Mac emulator. Scripts play the same moves in both and read the original's random-number generator straight out of the emulator's memory after every turn. In the scenarios checked so far, the two agree on every dice roll, every monster's move and every point of damage, and a game saved in one loads in the other.